![]() ![]() It was a fun game at launch, but poor management and general lack of communication has people worried. It’s hard to say whether MultiVersus will actually return next year. Technically, because the game never left this beta phase, nothing in terms of refund policies have been changed so those who bought, let’s say the €100 ‘Premium Founder’s Pack’, are left with a virtual paperweight until early 2024. They say that they are using the time to bolster up content and be prepared for a big relaunch - crediting what they learned from the open beta. After that, people who own the game will be able to play the offline modes - training and local multiplayer, and nothing else. Season 3 of the game was delayed by almost two months, with their excuse being to allow more time for players to finish the Battle Pass - and only a few days before the season was supposed to release, the closure was announced.Īs of right now, MultiVersus will not receive any more updates, and the servers will be going offline in June, less than a year after its launch. It’s not an uncommon practice, but it felt like a carrot on a stick (that was also on a treadmill) to many. The amount of currency required to unlock every character required grinding match after match for hours - forcing many to pay for tickets to unlock them straight away. The game also became a treadmill for players to unlock characters and cosmetics. Sure, you could play as Lebron James (yes, you read that correctly), but the lack of modes, maps and general variety made the game feel stale quickly - even if we had new characters to play with. New characters specifically seemed to release quite frequently in the beginning, but everything else was severely lacking. Sure, you could play as Lebron James (yes, you read that correctly), but the lack of modes, maps and general variety made the game feel stale quicklyĬontent was also a big reason as to why the population of the game is so low. Player First Games did very little to address this major issue, and it was the main reason why the number of people playing began to drastically fall. General network issues made the game feel laggy in most instances, hits that shouldn’t have connected did (and vice versa) and depending on where your opponent was in the world, it became a slow-moving mess. ![]() MultiVersus launched in a positive state: with a large roster, enjoyable gameplay and free-to-play nature that didn’t appear too greedy initially. PlayStation, Nickelodeon and Cartoon Network have all had high profile flops, and this Warner Brothers clone seems to be no different. The catch, however, is that the game is planning on making a return.Īlmost everyone has tried to make a platform fighter that can compete with Nintendo, and in most cases, they all fail. competitor, MulitVersus, will be shutting down. In something that has recently felt like an inevitability, Player First Games has announced that their Smash Bros. Rory Galvin wraps his head around this baffling decision. ![]()
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